Description
Key Learnings
- Discover common organizational workflows using layer manager and selection sets that facilitate client changes
- Take stock of both old and new built-in 3ds Max tools at your disposal
- Learn how to render workflows (shown in Vray) for maintaining revision flexibility after 3D
- Discover how a few third-party 3ds Max tools can be critical to a project
Speaker
- KLKim LeeKim Lee is perhaps one of the most widely know participants in the industry over the past 15 years. His work as an animator, visual effects supervisor, technical director, director, author, teacher, and community leader has influenced artists from New York to New Zealand. His work in both the digital and physical realms includes commercials for clients such as JPMorgan Chase Bank, N.A.; American Express Company; Google; and Lexus. He has also worked on feature-film development at Walt Disney Animation Studios and on television series such as Mega Cities and Crime 360. His recent work blends his strong background in digital production with electronics, programming, carpentry, and mechanics, and he uses recent developments in the growing maker movement. Kim has written for numerous publications, including 3ds Max 2010 Architectural Visualization—Advanced to Expert (published by 3DATS) and Inside 3ds Max 4 (published by New Riders Press).
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