Description
Key Learnings
- Identify and implement simple techniques to optimize their 3D Studio Max files for Virtual Reality.
- Understand the migration process from 3D Studio Max to Data smith and Unreal Studio.
- Learn how to quickly and effectively import and navigate around large models within Unreal.
- Create using instances, models and entourage within Unreal for optimal performance in large scale Urban Projects.
Speaker
- David Weir-MccallFrom a background of Architecture and Technology, David currently works with the Digital Design Team in CallisonRTKL, spearheading the firms initiatives in technological innovation. Having extensive experience with Architectural Engineering firms and Architectural Design consultants over the last decade, David’s primary focus is the adoption of new design tools into Architectural workflows. Identifying both opportunities, and support in the training and roll-out of new technologies.
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