Description
An insight into media content creation, delivery and resilience. How for years we have been scratching the surface of hybrid rendering CPU/GPU and how we have been forced to embrace it today.
At the beginning of the year the world was turned upside down, one day we were traveling, having fun at opening ceremonies, filming interviews and at the word of “cut” we were told we had to work from home until further notice. Luckily in hindsight we were prepared to work remotely all at once, we had the right tools and the infrastructure to do so, many projects continued to move forward, some got put on hold but many new ones started to come in. Interactive web tours, Real time experiences, Real time video walls, Virtual Sales centers with 360 immersive Real time interactives and the list goes on.
Lets take a look at the Software and Hardware that helped us move forward, lets talk about how we fast tracked into the future of Architectural Visualization.
Key Learnings
- Take a look and have Insight into our current pipeline and how production is shifting towards real time rendering
- How this shift in technology is affecting client deliverables
- How working from home changes the necessity of hardware in the cloud vs at home (office)
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Speaker
- Carlos CristernaWith over 15 years’ experience in the architectural visualization industry, Carlos has helped Neoscape streamline not only traditional 3D production processes, but he has also pioneered new technologies and incorporated them seamlessly into the studio’s offerings. As Neoscape’s Rad Lab director, Carlos leads the studio’s efforts in research and development. He explores and implements new creative technologies, products, and ideas, bringing them to life to solve real client problems. His extensive experience with traditional 3D visualization combined with industry innovation makes him an oft-sought panelist and speaker. Recently, he was a guest presenter for Epic Games at Autodesk University, and he was also a panelist for Bisnow’s Emerging Technologies in CRE session this past October. He served as president of the American Society of Architectural Illustrators (ASAI) in 2016 and judged the Architecture category of the Unreal Awards in January.
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