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Build a realtime rig for a model of a bipedal creature, complete with IK and FK controls for the animator, that can be used in game engines.
Realtime rigs are great for games, simulations, and other medias where the rig needs to be used interactively. This collection demonstrates the process of creating a realtime rig that can be animated and exported to a game engine. You can follow the curated lists in order, or explore just what you need.
Learn to:
Note that the example shown throughout is that of a bipedal creature, but you can apply these same techniques to any model that requires a realtime rig.
Prepare the creature model for animation and interaction within the game engine. Begin building the skeleton and joints, then bind the skin and start weight painting.
Add IK and FK controls to each part of the model for the animator to control the rig.
Create controls for all the remaining joints, test for squash and stretch, and make final adjustments to the finished realtime rig.
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