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A Hardware Wonk's Guide to Specifying the Best BIM and 3D Workstations, 2017 Edition

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Description

Today's 3D Building Information Modeling (BIM) and visualization software makes specifying a workstation a critical process. As you wrestle with the increasing demands of the Revit design platform and BIM-related applications such as 3ds Max software, Navisworks software, Rhino software, Lumion, Stingray gaming engine, and so on, you need to understand the art to make sound investments in computing hardware. This class will take a deep dive into today's advanced PC hardware so you can understand the important variables to consider when purchasing new workstations. 2017 was a watershed year for almost every aspect of computing hardware. Today's CPUs are more powerful and diverse than ever before. Advances in graphics must keep pace with the highly competitive PC gaming market, and are directly used by the Autodesk AEC portfolio. Properly optimizing your RAM subsystem is critical, and even mass storage has evolved past simply a fast solid state drive. We cover the latest hot peripherals to round out your system and review the latest buying guide.

Key Learnings

  • Understand the latest advancements in workstation computing technologies and how they affect your users' productivity in Autodesk AEC applications
  • Discover today’s advancements in the latest Central Processing Units (CPUs), graphics, memory, storage, and peripherals
  • Learn how to intelligently specify workstation components for different classes of BIM and 3D usage profiles
  • Discover the best shop for complete systems and individual components in today's marketplace

Speaker

  • Matthew Stachoni
    Matt Stachoni is currently the BIM Manager at Tutor Perini Building Corp, implementing BIM for their Preconstruction and Estimating groups and performing BIM Coordination / VDC services for projects in the field. Matt has 30 years of experience as a BIM, CAD, and IT manager for a number of prominent AEC firms and has been using Autodesk software professionally since 1987. Prior to joining Tutor Perini, Matt was a BIM Specialist with Microsol Resources, an Autodesk Premier Partner in New York City, Philadelphia, and Boston, where he provided software training, BIM implementation and specialized consultation services, and technical support for all of Autodesk’s AEC applications. Matt was also the BIM and IT Manager for Erdy McHenry Architecture LLC, Bernardon, and several other design firms in Pennsylvania, Delaware, and Boston, MA. He is a contributing writer for AUGIWorld Magazine, and 2017 marks his 19th consecutive year attending Autodesk University and his 15th year as a speaker.
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Transcript

MATTHEW STACHONI: All right, let's get started. So, hi, everyone. Thanks for making this class. I can only assume that all the good ones were taken, Right?

Yeah. It's no shame in that. It's fine. I understand.

My name is Matt Stachoni. I am currently the BIM Manager for Tutor Perini Building Corporation. We are located in Philadelphia, and we build very, very, very big things.

If you've walked the Strip in the past couple of days, you've probably seen a lot of the stuff that we've built. The Paris, Caesar's Palace, Luxor, all of city center, Cosmopolitan Aria, Verdant-- a lot of stuff. Luckily, I wasn't involved in any of it.

And you might be wondering, what's a construction guy doing talking about computers and BIM, and stuff like this. Well, I used to be an IT guy. Since then I've gotten better. And now I have somebody else doing IT for me, which is awesome.

So we're here to talk about specifying the best BIM and 3D workstations. Did everyone have a chance to--

[LAUGHTER]

Everyone have a chance to download the handout? If you've had enough bandwidth to do that? It's 100 and, I don't know, 30-- I lost count. After awhile I was, like, just typing away. It's huge. There's a lot of detail in it we're not going to get in this class, because I've only gotten 90 minutes. So I've tried to compress the presentation down to just the facts of what's going on out there.

So, what we're going to be talking about today in this wall of text that you see here. Essentially, what we're going to be doing is looking at all the different components that make up your PC. And how they affect your performance in AEC applications, like Revit, and Navisworks, 3D MAX, and so on.

This year was a particularly huge year for hardware. When I taught this last year, I said that's it, we've hit maximum hardware. I don't have to teach this class anymore. There's really nothing new that is going to come out.

Every year it seems like it's just dribs and drabs of slightly better stuff, right? Just enough to keep Intel and NVIDIA and AMD in business. This year was different. This year was a huge year for hardware, especially on the AMD side.

So we're going to be talking about all the new stuff that's come out in the past year-- some of the rebranding and refocusing of things that Intel has been doing. And we're going to be looking at, specifically, processors and graphics cards, or GPUs as I refer them here, in serious detail. Excruciating detail, I would say.

So some key learning objectives here-- understand the relative computing demands of the software that you're using. This actually-- I'm going to skip this first one in class. It is in the handout. It's 30-some odd pages of text and graphics and all kinds of stuff.

I'm going to skip over that just because of time constraints for the purposes of discussion right now. But we are going to learn all the latest and greatest stuff in CPUs, graphics, memory, storage, and so on, how to intelligently specify a workstation, some buying tips-- things like that. OK?

So here's the sort of session outline where we're going to look at some of the stuff that's happened in 2017 specifically, and really talk about, what are the things driving what's happening in the hardware industry. For example, the gaming industry is huge. How is that driving everything? How are different things really sort of stacking up to drive prices upward or pull prices down?

Then we're going to look at the different platforms that you can specify a workstation in. There are currently four of them. Sort of a mainstream desktop kind of a thing is the Best Buy special of the week kind of machine that you would look at. Although, for our purposes, mainstream desktop is really high-end mainstream desktop.

The next step up above that is high-end desktop, or HEDT as Intel calls it. And it was really invented by Intel. And what Intel did was essentially took their Xeon line of processors and turned them into consumer grade processors that you can buy off the shelf. So with that comes a lot of opportunity to build some really exciting systems for a lot less than you could if went out to a Dell or at HP and bought a precision workstation or something from them.

We're going to look at then, the professional workstations or the xenon based workstations. And then we'll look at the mobile workstations as well. System memory, graphics cards, storage, so and so, such and such, and such.

So we're going to try to get into peripherals too. I always end up having to skip that for time. OK. So those are the four things we're going to be basically hitting really hard in this class.

So obligatory disclaimer-- no one's paying me to say nice things about them, which is really unfortunate.

[LAUGHTER]

I don't officially endorse anything here, although I do have my own personal likes and dislikes, I should say. Just because of being in IT for so long, I've had to deal with a lot of this stuff in the past. And I know where the sore spots are.

But of course, if anyone, say from Intel, or NVIDIA or AMD is listening to this right now, and they want to send me stuff for me to say nice things about them, I probably will. I have standards. You know-- integrity. It's just down here.

[LAUGHTER]

OK. So how many people are using Revit? Everybody, great. How many people are not using Revit? Yeah, sorry.

[LAUGHTER]

It doesn't matter. We'll get to you. How many people are using 3ds Max? Quite a few.

How many people are using Navisworks? Everybody, of course. Yeah.

How about Lumion? Or Rhino? Or V-Ray? Some of those other third party applications that tax your system just as much so, if not more so, than Revit. OK.

I'm assuming the people that use Lumion and V-Ray are creating renderings, animations, things of that nature. How many people are running hardware that's about two or three years old, and you're not really sure where you're supposed-- OK. Then you're in the right room. All right. Good.

How many people are shopping for a workstation right now? OK. Very good. All right. Well, hopefully this will work out for you. I'm not making any promises, but let's see what happens.

Let's see what's going on in 2017. A couple of big things happened this year. First of all, the continuing reason for a lot of things happening is that Intel, AMD, NVIDIA, which are the big players and pretty much the only manufacturers we're going to really talk about, are mainly involved in raising the performance per watt. In other words, keeping the performance steady, but lowering the power draw of everything that they make.

And they do that by making transistors smaller, coming up with a smaller process, coming up with a smarter way of putting things together. But that's the idea, is to maximize that performance. Running, sort of, with that is Moore's law, which we'll cover a little bit in detail, which is essentially specifying that we double the number of processors or the number of transistors on a processor every 18 to 24 months or so.

So we're looking at some of the limitations of Moore's law. We're looking at parallel processing. multiprocessing, multithreading These are important, because as Autodesk applications mature, they get more and more able to run across multiple cores of execution-- multiple threads of execution-- which can be sent across multiple cores.

That's really good, because what's happening in the industry by and large, from a CPU standpoint, is that four-core system that you have on your desktop is an antique. We're going to six, eight, 10, 12, up to 18 cores that you can just buy off the shelf. And is that a good investment? Is that not a good investment? Stay tuned. That's what we're here to talk about.

We also have, on the other side of things, with the graphics cards that are out right now, massive numbers of cores on those graphics cards-- thousands of them. So it makes that paltry 16-core CPU that you just got look like a child's toy, because these things have massive numbers of cores. They're simpler, obviously. They don't do as many things as a CPU can, but because there are so many of them, the processes that you have that are highly parallel in nature can be sent to those thousands of cores and be done a lot quicker.

So, now, that we have programmable graphics cards, we can send problems to those graphics cards-- some of which aren't even graphic in nature. They can crank away on things like echo location problems, and all kinds of different kinds of ray casting problems, and scientific problems that a CPU would choke on. So we have a little, tiny supercomputers in our workstations nowadays. The power is largely going untapped.

Gaming engines-- how many people are using something like Stingray or Unreal Engine in their work? Gaming engines are basically the tools that game developers use to create their games. Well, those same tools can be used in AEC visualization, where you export out a Revit model. The main way you do it is throw it Max, do some things with it there. Thrown it into Unreal, throw it into Stingray. or just go right directly out of Revit to Revit Live, and you get an interactive environment.

Virtual reality plays into that, because all those gaming engines can feed right into a virtual reality-- the big sunglasses that you see people wear-- and augmented reality. Then we also have other things that are playing into this. The increase in using virtual machines, virtual design, infrastructure, and cloud computing. Actually, that should say virtual desktop infrastructure. That was late. I can tell already.

Then we'll look at price-performance compressions. AMD, obviously, is back. That's a big one. And this is a new one-- this came up this year. Anyone price out graphics card recently?

[INAUDIBLE]

Yeah. They're hundreds of dollars more than you would have expected. $800 is a good starting point nowadays. The reason that's happened is because of the damn cryptocurrency miners. The thing is-- I don't know if you know about bitcoin or any of those other things, but basically, you can buy a high-end rig, stuff it with a bunch of graphics cards, and mine currency-- mine cryptocurrency out of it.

Now, you'll make like $0.20 a day, so it's going to be a while before you ramp up enough to do something decent with it, like buy a car or a boat. But essentially, you've got guys that are buying truckloads of graphics cards, depleting the supply, the price goes up, and until it equalizes a little bit we're stuck in a bubble right now. OK.

All right. So at a core of what is driving a lot of this stuff is this performance per watt kind of thing, lowering the cost of components, getting more power out of what we're working with. And it really comes down to how transistors work. And it's of a magical kind of thing.

Basically, you have a source and a drain and they're embedded in silicon. And the source and the drain are infused with phosphorous, which basically makes them semiconductive-- which is why we call them semiconductors. And then it's essentially an electrically driven switch. You apply a voltage to a gate that sits on top of it. And when you apply that voltage, it creates an electric field. And then underneath of it, little electrons will pass from the source to the drain.

They'll pass underneath, under here. They'll start to collect here, and then when you apply the voltage down on the gate, they'll transfer across. So you've got this switch. And with that switch, you can create logic circuits. And with logic circuits you can create Grand Theft Auto-- stuff like that.

So that's what is happening. So the process that you see here-- this process width-- is basically, generally governed as the size between the source and the drain. Although, that's it's a variable thing. But it's presented as a process node. And right now, our process node of choice for all of the major CPUs out there is 14 nanometers. That's how big that little thing is across there.

We're getting down to a situation where the smaller and smaller we go with this, the harder and harder it is to go smaller. So we've been on 14 nanometers for about two years now. And Intel and AMD are trying to get down to 10 nanometers, which is the next milestone. But the problem is that as you get closer and closer, you start to get out of the classical mechanics-- classical physics-- realm, and into the realm of quantum mechanics, where electrons will just sort of pop up out of thin air and sort of ruin the idea of being able to control the electrons across the transistor.

So as we shrink down from as we double the number of transistors every year-- or every 24 months, or whatever it is-- it's a logarithmic function. So you'll notice that the numbers here go up very fast along this straight line. So you end up basically running out of atoms.

So we're down to, I think, 14 nanometers is something like-- I did the math-- 37 atoms or something really small. And at that point, you're going to get this quantum tunneling effect that they call where the electrons just pop up, and you have to build a very tall gate-- basically a tall wall-- that people can't-- "people"-- electrons can't jump over.

[LAUGHTER]

Sorry I had my head in the news too much.

[LAUGHTER]

All right. So, basically, the scope of this though is pretty amazing. Because in 1971, you could fit about 2,300 transistors on a chip. And in 2017, you have almost a billion and a half. And the analogy I like to use is that Boston Symphony Hall, in Boston-- I used to live right there and right across the street from it-- it holds about 2,300 people, conveniently, during pops season.

So if you think of Boston Symphony Hall as a transistor-- 2,300 people-- it works a lot like that. Now, 1.3 billion is the population of China. It's like stuffing the population of China inside of Boston Symphony Hall. And the lines for the bathroom were long enough as it were with 2,300 people. With 1.3, it's going to be really difficult.

It's like I'm shrinking a five foot six person down to a grain of rice. That's basically the idea that we here. That's the scope of Moore's Law over time.

So we've talked a little bit about some of the different things going on with parallel processing. Now, you've probably heard the term multitasking, which is sort of the old school way of doing more than one thing at one time. Although, it really wasn't. It was basically slicing up your computer time into small slices, and one program will do something here, another program would do something here.

So it was really an illusion of parallelism. It wasn't true parallelism. Now, we have multiprocessing where a software can spin off bits and pieces of itself to different cores. And with multithreading especially, that's where you have something like rendering being able to push off its problem onto as many cores as it possibly can and produce that image that much faster.

In fact, if you ever see rendering done in Mental Ray, you may notice that it has little boxes that fly around the screen as you're rendering this image. Those boxes represent each CPU core on your system rendering that box-- that bucket. And so the more cores you have on your CPU, the faster it will go.

A lot of people ask me, what kind of graphics card should I get to render something? It doesn't matter, because it doesn't touch rendering at all depending on these kinds of rendering engines like Mental Ray and Art Render-- a lot of the stuff that's out there-- are purely CPU-based. So if you're doing a lot of rendering, and you're waiting hours, minutes, days for your rendering to go, it's because you don't have enough horsepower behind it, and number of cores to put at the problem.

So with that, we've seen a big change going to cloud computing-- especially cloud rendering. How many people use cloud rendering out of Revit, and Max, and places like that? That's really weird. Last year, that number was way up. Cloud rendering is the best thing you could do in Revit, because you send that rendering off to the cloud, Autodesk has thousands of CPUs just cranking at that problem away, and it can return that rendering really fast. You don't as much control over it, but the imagery is actually pretty good.

And I've worked in plenty cases where we had a meeting at one o'clock. At 9 o'clock, I was sending renderings, 50 of them. We'd all get them back in about an hour, and then we could assemble the PowerPoint do the presentation by that. So it really has a big effect on how much you can get done in a short amount of time.

When we're talking about judging CPU horsepower, one of the benchmarks that you'll see used a lot if you look at reviews and things like that online, and what I use in this handout, is Cinebench, built by the guys that make Cinema4D. It has a single multithreaded performance benchmark. It's pretty accurate in terms of judging the relative speeds between multiple different CPUs and so on. So you can really judge a CPU on its merits based upon that benchmark.

The one thing about benchmarks though, is that it's not AutoCAD-- it's not Revit. It's not Navisworks. It's not 3ds Max. The thing about buying a CPU nowadays is that, especially with the AMD CPUs that are out, you may think, oh, well, AMD has these great CPUs for a good price, maybe I'll look at those. Well, that's fine. The problem is that we see, especially in certain benchmarks that you can find online, and I document them in the handout, is that Autodesk has had about 10 years to fine tune its applications for Intel CPUs.

And so, while you may see multithreading benchmarks for a Ryzen CPU that beat an Intel CPU, when you actually run that rendering in Revit, it might come out the other way around. OK? So the handout has specific website pages and things like that that show that action going on.

Like I said, Unreal Engine 4, you get imagery like this coming out for almost nothing. In fact, Unreal Engine is free. You can just download it, and run it, and do as much as you want to with it. Epic Games only charges you if you publish a game with their engine. But for visualization guys that want to use it all day long, no cost whatsoever.

Also Stingray has a nominal cost. I think it's $30 a month, which still isn't bad considering the power you have. And of course Lumion, which is the old standby. Lumion is a gaming engine. I documented it in the handout. I forgot what it is exactly

VR is another big thing. It's coming on strong this year. The prices have dropped considerably, making the cost of entry much lower. Anybody has some VR gear? A couple people.

It's really cool. I first got my VR gear, and I spent all day in my office climbing Mount Everest, right? And I'm doing this-- for hours. People are walking by, and they're, what are you doing? And I had explain to them I was-- , research or whatever.

[LAUGHTER]

Doing this. Like, what are you doing? Stabbing somebody? No, I'm planting the flag, and I can't quite get it.

It's weird, but it's a great experience. And we're using it in our presentations to clients and things like that as we look for new work. Because we can show somebody exactly what the hotel room that we're going to build them is going to look like. It's complete with finishes.

Augmented reality too, by the way-- anybody play Pokemon Go? Right? You had a little guy-- you're looking at your phone and you see what's behind it, but you see a little creature or something like that.

Anyone ever watch football? You see the line that goes across? And you start thinking, how do they put that in there? That's all part of augmented reality. That's the idea, is that you combine reality with a transparent screen that it can project something on it.

Pricing compression and volatility-- we've had, like I said, serious upticks in prices recently. RAM prices have gone through the roof. This difference here-- I think this is, what? From about $60 to over $180 for the same amount of RAM. I think it's 16 gigs, four, four-gigabyte sticks.

Video cards too. This is a $220 range right here, just to give you an idea of the scope of the change in graphics card prices. Again, driven by things like this these idiot cryptocurrency miner guys. I shouldn't say that. They're probably smarter than I am.

OK. Other things that are happening. We get, like I said, new hardware every year, which means the old hardware has to get off the shelf somehow. We do have a few-- very rare do we have something that is completely game changing. We're just getting so good at how we build processors, there's not a whole lot of headroom left to have something great and special happen.

We have pricing that's all over the place. And, again, the cryptocurrency guys. All right, let's look at the platforms we're going to look at.

The first thing is, in 2017, AMD struck a blow. They're the rebels blowing up the Death Star. And then Intel came back, and struck back. So essentially, what happened with AMD is they came out with these new Ryzen 7 CPUs-- actually, Ryzen 5 and 7 CPUs-- for the mainstream desktop, and as well as this new Threadripper line of high-end desktop CPUs with massive numbers of cores-- 12 and 16-cores on a chip for less than $1,000.

Intel's there with an 18-core chip for $2,000, going, ooh, we got to do something about this. So what they did, basically-- well, let me finish this up. Basically, AMD's strategy is more cores for less money. Not as fast as Intel in terms of raw clock speed, but more cores for the money. They have a different manufacturing process. They fabricate their chips a little bit differently from Intel, and it allows them to do these kinds of these kinds of things.

Intel's strategy was to tweak out this latest architecture that they've had called Skylake. They've had it since early last year. And instead of giving you a new architecture every year, they're just tweaking the old one and calling it something new. But it's really the same old thing with some tweaks.

So we've got what we call sixth generation, seventh generation, an eighth generation within the past two years. And they're called Skylake, Kaby Lake and Coffee Lake with this new version. They put more cores on a single die, whereas AMD will put fewer cores on a die and put more dies together.

In fact, the Threadripper CPU, if you opened it up-- if you take that metal lid off of it-- it's actually got four cores in it. I mean four dies. Four physical chips, but they're all glued together. Two of them are disabled, and the other two are eight-core CPUs. That's how you get the 16.

The other two that are disabled are only on there for stability, so that the heat sink doesn't wobble. It's just-- it's nuts.

[LAUGHTER]

Literally. That is literally true. Yeah. There's a picture if it in the handout. I didn't put it in the presentation, but there's a picture in the handout where somebody put the chip in a microwave, or whatever it is, and popped the lid off. And he's got four cores there, and he's like, well, what are these other four for. Can we turn them? Can we do something-- No. They're dead.

But it does hint at what AMD could possibly do. And just flick a switch, and turn those little puppies on, and now you've got 32 cores, 64 threads of execution going on. It'll probably run at 500 megahertz, because it would cook itself to death. But you never know.

[LAUGHTER]

So the idea with Intel's strategy is that what they want to do is they want to make sure that their chips are running as fast as humanly possible. And they have this differentiation between multithreaded performance and single-threaded performance. Single-threaded performance is important for certain applications. It's hugely important for games.

So if you're looking at reviews online, most reviews are game driven. How fast does Call of Duty run in this thing? Things like that.

Games are single-threaded for the most part. So they do measure-- when they do benchmarks, you have to think of them, well, OK, they're measuring single-threaded performance. But they will always throw in a Cinebench score that says, OK, this is what it does multithreaded. This is how fast this chip will render, which is a huge metric.

So what Intel is doing is they've got the mainstream desktop. They've popped the mainstream desktop CPU up to six cores now, instead of four. So you get 12 threads of execution instead of eight. Keeping the clock speed very high-- well over 4 gigahertz, up to 4.7. They've also come out with an expanded high-end desktop range that goes anywhere from six cores all the way up to 18, in two core increments.

They've done a lot of weird stuff in the Xeon space in terms of rebranding and re-jiggering around things like that. Because essentially the high-end desktop space is eating into the Xeon space. So there's a problem there that they have to differentiate these things a little bit better. They also have these aggressive turbo boost or internally overclocking their chips to make them perform better.

So the idea behind Intel is let's just make these puppies run as fast as humanly possible. We can beat out the competition on benchmark scores. And we can do decently well in multithreaded to keep things going.

What Intel had done in the past is they had this tick-tock model. What they would do is they would have a new process, they would shrink something down here say to the 32 nanometers, and then they'd come out with a new microarchitecture for that process. So the differences between microarchitectures are pretty huge in terms of the internal organization of the chip. And then once they get that microarchitecture working, then they will attack the problem of shrinking it down the next step.

So they go from 32 down to 22 nanometers, down to 14 down here. So basically, as they do the process shrinks, they would have another cycle where they would do a new microarchitecture on that new process, and then get the bugs out, shrink it down, and so on and so forth. So the difference between, say, a Sandy Bridge chip, the i7 2600K in an Ivy Bridge, which came out a year later, is not much, except that the Ivy Bridge is a smaller process. It's the same microarchitecture, just a smaller process. So it runs cooler, it runs at higher speeds, and so on.

So that was up until 2016. OK. After 2016, Intel hit a wall. They couldn't shrink this thing down fast enough. So they came up with this hokey kind of process architecture optimized thing, where they do the process, they shrink it down, then they give them new microarchitecture on it.

And then they just optimize the microarchitecture. They just tweak it out. Not a whole lot of performance difference over their chips over the past couple-- like, two years. What they've done instead is tweak the configuration. So instead of two cores, you get four. Instead of four, you get six, and so on.

OK. So what makes a good CPU AEC applications? Obviously, there is no CPU fast enough to run Revit-- not one I found anyway. Not on my models anyway. Let's put it that way.

There are CPUs that are good enough, obviously. But the best way to figure out-- when you're really getting into CPUs, go ark.intel.com. It's a phenomenal site. They've done a really good job of putting all of their stuff together. And you can get all the details and all the gory techno stuff about a CPU on that site. I have a lot of screenshots in this class on that, so I can probably save you a couple of trips anyway.

But the things to look for are the number of cores. You want to get the most cores for your money. You don't to spend way too much money for an extra two cores. That's what you'll see in the pricing structure is the pricing goes two, four, six, 10, 16, and so on. So the prices just go right through the roof.

But also pay attention to the core clock speed as well. If you've got two machines or two CPUs that are 3.7 gigahertz, and one six-core and is eight-core, you would think the eight-core runs better. Probably true. However, you might also have two CPUs that are at six cores, and one's running it 3.2 and one's running at 3.7. That can be a huge, huge point of difference in overall Revit performance.

Turbo Boost is another problem, or another situation you want at. Look for the highest Turbo Boost you can get out of it. Turbo speeds-- and I'll talk about this later-- but that basically gives you a judge of how fast the machine will run a single-threaded application.

The L3 cache size is also a big metric nowadays, because Autodesk, in their latest performance technical note, the link of which is included in the handout, talks about the level 3 cache and how important that is for certain operations in Revit. The Maximum supported RAM-- most people are probably OK with 32 gigs to start off with. But that is basically half of what a mainstream desktop processor can handle. They can handle 64.

If you need more than that. If you're really individualization and you're running huge renderings and things like that that take days or whatever, you might have to go more than 64 gigs. And then you're into looking at a different platform altogether.

The inclusion of an integrated graphics processor or IGP is completely unnecessary. Don't ever use it for mainstream work. They are fundamentally horrible. However, if your graphics card dies, then you have one built-in that you can use. OK? I've had a couple of times, actually, where that happened. And having a GPU on the CPU itself got me through a day without having to take a whole system offline.

Like I said, ark.intel.com has basically everything that they built under the sun with all the gory details of everything. So I invite you to go check it out. Turbo Boost-- this is a really interesting technology. Essentially what you have is a situation where you have multiple cores and they don't all run at the same speed. They don't have to. Which is a good thing, because there are times where you're running a single threaded application like a game, or minesweeper, or something like that, and it doesn't need all six cores or all four cores, right?

It only needs one. So what a Turbo Boost situation will do is it will overclock that one core. It'll ramp that one core up. If it had to ramp all of up the same time, the machine would cook itself to death. So the chip would break.

So instead, what Intel had in what they called Turbo Boost 2.0 technology is that the chip would have a multiplier number attached to it. This little number that you see-- where is it right-- right here. Like, three, four, five, six-- those are called turbo bins. And what they would do is the numbers would indicate how many hundreds of megahertz that particular core would ramp up.

So basically what happens is if you've got all four cores active, in this particular case, the number of turbo bins for all four cores being active is three, which means you get a base clock of 3,400 megahertz, or 3.4 gigahertz, plus 3 times 100. So you can end up with 3,700 megahertz, 3.7 gigahertz. However, if you've got one core active the number is six. Which means that it ramps that up to 4.0 gigahertz. That's what that whole Turbo Boost means.

Now, the thing about this is that this number that you see here, this little guy right there, varies from CPU model to CPU model. It depends on how Intel wants to basically tune their chips or set the clock speeds. So some of those numbers might be even zero, just because Intel's ramping the clocks speed up as far as it can go right out of the gate for market-driving purposes.

So that's what Turbo Boost 2.0 means. For Turbo Boost Max 3.0 is a new feature that came out just recently on Intel's Skylake-X chips, which are the high end desktop chips. Which is essentially a situation where Intel grades each CPU core. Gives it a score, and says, OK, this one can run this fast. This one can run this fast, or whatever. And picks the two best ones on a CPU.

Because they are all different. They're all slightly different. It picks the best 2. It grades them and records that. The OS can read that with a special driver you have to install. And the OS can actually send a single threaded application to that specific core, or those two specific cores. And you it can fine-tune performance so that when it needs it, it sends it not only ramps up a core-- jacks up the clock speed-- but it also jacks up the right core. So that it knows that that can certainly handle the highest performance, the highest megahertz that it possibly can.

It's, like I said, only on the latest and greatest Skylake-X high-end desktop. The problem with this, though, is it's really new. It requires a driver. It actually requires the motherboard manufacturer to have their act together when it comes to implementing this stuff. Which doesn't always happen. So if you're looking to have this work, be prepared for a bunch of BIOS updates as they finally get this stuff right.

Level cache-- when you're looking at specifying a CPU, one of the big things is how much cache is on-board. Typically speaking, the size of the level 1 and level 2 cache are going to be fixed-- probably 32k and maybe 256k for level 2 cache. Both of these caches are sitting in the core itself.

Here you see an x-ray of the actual CPU core where the caches are sitting in here. Level 1 is the fastest cache. It's also the largest in terms of the circuitry size. And it consumes the most power, so that's why it's really small. That's why it's only about 32k.

Level 2 is smaller than that, runs a little bit slower. And it basically handles whatever the level 1 doesn't. So basically, what happens when the CPU is looking to do something and it tries to find a piece of data, it doesn't want to run the system memory, because that's really slow. What it wants to do is find memory that's really close by, which is why these caches are on the core itself.

So it just has to go here for the memory. It doesn't have to go over here, right? This is where system memory is over here. So that's what level 1 and level cache do.

The level 3 cache is this big, huge box down here that is basically shared by all the other CPUs. So if this core needs a piece of information here, it has, maybe, some information that would normally be going to this guy over here, and it can go across here and find it over here. What you want to do is make sure that you're always maximizing how much cache you can access. Because if you have to go to system memory, it slows everything down.

Hyper-threading is a situation-- that's why you always see CPU cores given with a number of threads, and the number of threads is double the number of core. This is how you get eight threads on a four core CPU. That's why when you fire up Performance Monitor, you'll see eight bars instead of four.

Hyper-threading is basically what I call the granny in the checkout line kind of situation. You're in line-- I'm in line at the grocery store, and the woman in front of me, who is anywhere from 80 to 3,000 years old, has to write a check.

[LAUGHTER]

Right? And Mary Sue cashier comes over and says, I'm open. And then, I try to get out, but everybody else goes around. So I'm still stuck behind the check writer. Anyway, that's-- my life. Anyway-- but the idea is that opening of the second checkout line is essentially what happens inside the core. And the core now expresses itself to the operating system as two CPUs instead of one. Which is why you have this two cores four threads kind of situation going on.

The other consideration when you're talking about CPUs is if you want to run multiple graphics cards. How many people have multiple graphics cards in their station? Five or six lucky people. OK.

Multiple graphics cards are great. They are. If you're doing certain graphics operations like rendering, they are awesome. However, you have architectural limitations with how many you can stuff into a machine before everything starts to slow down. And that is basically dependent upon the number of PCIe lanes-- I should say lanes that have slots-- coming off of the CPU.

The CPU has, at minimum, 16 lanes of PCIe 3 bandwidth coming off of it, which can drive the graphics cards. Those graphics cards are tied directly to the CPU. They don't have to go through the chipset at all. But basically, what happens is if you have one graphics card, it'll run at what we call by 16 speed, or by 16 bandwidth. 16 lanes are going to that graphics card.

If you put two graphics cards in there, because you only have 16 lanes to play with, it splits it off into eight and eight, or by eight by eight. Now, the good thing about that is that these are PCIe 3.0 lanes, not PCIe 2.0. PCIe 3.0 doubled the bandwidth on each of those lanes-- or doubled the speed-- over PCIe 2.0.

So what ends up happening is eight lanes of PCIe 3.0 is equal to 16 lanes of PCIe 2.0. And that's about as much speed as a graphics card needs. So graphics card will run just fine in by eight mode. It doesn't have to be in by 16. So you can have those two cards running side by side and they will run just fine. There's maybe a 3% difference in overall performance, which is well within the margin of error of testing.

However, if you put a third one in, it has to split it up into one by eight lane-- or one by eight card-- and then the other two are going to be it by four. And that's when you start to see things start to drop. So you want to make sure that-- in fact, I think there's-- modern graphics cards, I don't think even fire up if you put them into a by four slot. So they won't even work.

So it's important that if you're going to run multiple graphics cards, that you take that into consideration when you're picking your CPU. Don't pick a CPU that's only has 16 lanes if you want to stuff five graphics cards in it. Because that ain't happening.

All right. Let's look at some specific processors now OK. So let's look at the eighth generation, what we call Coffee Lake CPU line.

What Intel did was fired up the marketing machine and said, what can we do to make this exciting to people buying a machine. Well, let's just add a couple of plus signs to that little 14 nanometer deal right there, and we'll just make-- that's like new technology. It's not. It's just tweaked out a little bit, OK?

So the big news is that they've upped the number of cores to six instead of 12. They've upped the cores to six instead of 12. That is the new baseline now. When you're looking at CPUs, you have a whole range of CPUs to look-- core i5, core i7s. They also have core i3s.

I'm discounting, right off the bat, all the core i5s and i3s. You can run Revit on a core i5 system. It will run just fine. It just won't be what you can run it on an i7 system.

So it doesn't make sense to buy an i5 system, because for a little bit more money you get a lot more performance. You get multithreading-- or hyper-threading. You get more cores. You get a whole lot of other stuff. So it makes sense to only focus on the i7s.

They also have up to 4.7 gigahertz boost clock, which is insane. It used to be you couldn't get anywhere close to that unless you seriously water-cooled or dunked it in a vat of mineral oil or something like that. So there's a lot of shenanigans going on behind the scenes to get those boost clocks up high.

So it is, basically, the fastest single-threaded performance CPU you can buy. If you're buying a system for games, this is what you want. OK? If you're buying a system for games and Revit, this is going to do pretty well. If you're buying a system for Revit only-- or rather a system for Revit and 3ds Max, you're not going to go wrong doing this-- going this way-- but there are other options depending on what your particular workloads are going to be. It also does have solid multithreading performance as well.

Here's the lineup, basically, all the i7s and i5s. You can see the i5s here are six-core, six threads, they don't have multithreading enabled. So that's why-- on these. I'm really liking the 8700k. That's the one I talk about in the handout.

The K on the end of that means that it's unlocked. The multiplier in there is unlocked. And when a multiplier is unlocked, what you can do is you can go into the bios of your system and up the multiplier, which cranks up the whole speed of the system all at once.

And so, that's called overclocking. And Intel took that to another step by adding internal overclocking with the boost frequency. But basically, you can overclock your system and make it run faster for the cost of better cooling apparatus, or whatever you need. So that's why water-cooling is a big deal right now, because they've got all-in-one water coolers that you can just buy off-the-shelf, shove in there, and get the better cooling performance.

They all do come with integrated graphics, which I said is crap. But, you know, it's there if you need it. They all have 16 PCIe lanes. They all have a thermal output of 95 watts. The 8700 without the K runs at a slower clock speed and only runs at 65 watts. So it's a decent, little power-saving right there. So that's why I like the 8700K It gets my vote for the pick of the litter.

When you're looking at the internal boost speeds of this guy, it's kind of neat to see here. Because if I look at the 8700K, the internal clock speed, the base class speed, says it's 3.7. But if you look at these numbers right here, these are the numbers that are running when these cores are active. So if I have all six cores active, you see that they're running here at 4.3, which is a lot more than 3.7.

But what happens is, that 3.7 number that you see there, that is the absolute guaranteed slowest rate that CPU will run. If it's doing something really, super duper heavy, it will run at that speed minimum. But 99.9% of the time, it's not running those kinds of things across all six cores, so we don't get that performance up there until about 4.3. Which is great, considering what you're doing with all six cores running.

It comes with a chipset. The chipset is basically the glue that ties the CPU up here with the rest of the system. So this chipset, right here, this guy right here, has all the IO for things like the networking, and the audio, and the USB ports, and all that kind of stuff. Chipsets used to be a real problem. Intel had this real bad habit of putting really crappy chipsets out with their latest and greatest chip.

They've now fixed that issue. Now, we have decent chipsets that provide decent numbers of ports. Plenty of USB ports, newer USB 3.1 ports, Thunderbolt ports, stuff like that, so that motherboard makers can put those goodies in.

AMD, for their part, came out swinging with this Ryzen 7 chip. There are three of them, 1700, 1700X, and the 1800X. This is built on the new Zen microarchitecture. It's eight cores instead of six, 16 threads. Again, 16 PCIe lanes, up to about 4.0 gigahertz. So you notice that number, right there, is much less than the flagship Coffee Lake chip.

So what happened was this thing came out in the spring. And so, Intel looked at it, and goes, we got to do something. And went back, sprinkle some magic pixie dust on the factory, and then they came out with the Coffee Lake chips that they came out with now. Intel probably has boatloads of stuff waiting in the wings. So every time AMD comes out swinging, they'll swing, they'll hit that ball, it'll fly off to center field, and then some guy out there with a 18-foot arm will come up and catch it.

So that's kind of what's happening with that. Intel has got a lot of stuff behind the scenes happening to keep AMD at bay. But for their part, AMD is a scrappy company. I mean, I thought they were going out of business last year when they didn't have anything on the high-end side. And they came out with both Ryzen and Threadripper and just hit the ball out of the park. It slipped off the top of the glove so to speak.

Excellent multithreaded performance, decent enough single-threaded performances, the final line on that. Here's the Ryzen and 5 and Ryzen 7 lineup. The 5 lineup is actually pretty good. You still have six cores and 12 threads-- decent enough clock speeds for the 1600X anyway.

The 1800X and the 1700X are both basically the darlings of this group. The 1700X is the one that everyone really likes, because the price first of all is only $399 instead of $499, and the 1800X is only slightly faster than the 1700X to begin with. So depending on your budget and everything else like that, if you're putting a system together, doing a Ryzen 1700X system is not a bad way to go.

It does have its own 370 chipset. AMD came out with the X370. The Intel is the Z370. I'm sure that's not a coincidence. It just makes everything really confusing for rest of us. But it's very, very similar to the Z370 that's on Intel. It's nothing to really worry about here.

Benchmarks.-- that is the Coffee Lake chip for single-threaded applications. This is how much faster your game's going to run than these other guys. Here's the 1700 Ryzen 7. There's a 1700X. There's the 1800X. You can see how close they are in performance-- not that much.

There's the Ryzen 5-- what is that, the 1600X. That's kind of a weird thing. I saw some really weird discrepancies in here. But this an eight-core chip. That's a six-core chip. The six-core chip probably can boost itself up faster than the eight-core can.

These are, by the way, running-- these are Cinebench benchmarks. This is the multithreaded test. And you can see, again, there's the Coffee Lake down there. So where it was dominating single-threaded, it's OK in multithreaded, but it's no Ryzen 7. The differences there are or not insubstantial.

Then we move on. After that, we get out of the mainstream desktop stuff that you could buy a Best Buy, into the high end desktop. This is stuff you're not buying at Best Buy. This stuff you're ordering parts from Newegg, or maybe getting a special system built from Dell or something like that. These are composed of, on the Intel side, the Skylake-X. That's their newest version of their i9 series. They start at six cores, 12 threads, up to 18 cores, and 36 threads.

They don't have an integrated graphics processor. They have a quad-channel memory controller. And what that means is that when you install RAM in a system that has a quad-core memory controller, you are best installing RAMs in fours, not pairs like you do with a dual channel memory controller. That's so that all the memory can be accessed by all the channels all at one time, and you'll get better throughput.

Now, the thing about that is, that used to be considered one of those things that you just had to do. It's not, really. If you bought a system, like a mini ITX system or one of these little tiny systems that was built off of Skylake-X and it only had two slots for memory, just because of space constraints, what you'd find is that performance would be a little less, but not horribly less. So when it comes to configuring your memory, I always say just to make sure that everything's running as fast as possible, install it in fours. You don't absolutely have to, but I still think it's a good idea.

Here's the big thing about this, though, as you crank up the number of cores in your system, the overall speed of the whole processor goes down. Because it can't run all those guys at the same kind of aggressive timings that the lower core chips can. So what you'll find is that you'll go from six cores with a top speed of maybe you know 4.7 gigahertz, down to 18 cores, which might only top out at like 3.7. So there's a huge difference in the amount of speed-- the raw speed coming out of those cores as you ramp the number of cores up.

So if you're thinking about buying a system for Revit, and you want to just jack up the number of cores because you want to run renderings really fast, understand that it won't run as fast as your neighbor who has only a four-core system in their arsenal. If you tried doing whatever you're doing and Revit that is single-threaded, it's going to run a lot faster on the other system, just because of the difference in clock speed.

All right. This is the line up. You can see here where they've expand-- when they first came out with Skylake-X in the beginning of this year, they only came out with four, and then they added these three over here later. No-- reverse that. Switch if. They came out with three, I think, and they came out with another four later.

So they go from six cores here to 18 cores here. You see where the price goes from a somewhat high $389 for six score up to two grand over here. So Intel's thinking about this and saying, how do we present a two grand processor to the consumer? Well, you can justify it by sort of knocking a lot of stuff out of the Xeon heritage that it comes from, and you can lower the price, and stuff like that. But it's still at a really tough sell.

The idea, though, is that if you wanted to get an 18-core Xeon, that is an absolute bargain. You're starting price is $3,500 for the chip-- for the 18-core Xeon. So all of a sudden, hey, this looks really good. So that's kind of what's going on with a lot of this. And I talk about this in the handout quite a bit-- but you see here, it's essentially the same thing with different base frequencies, overclocked frequencies, and so on and so forth.

Here's a comparison of some of the Turbo Boost speeds that are going on here. Here, again, you can see for this one, you've got a base speed of 2.6, but it's really starting at 3.4. So you're getting a good deal of performance out of this chip. Even if all 18 cores are running, you're still getting a respectable clip.

All right, Threadripper. This is the size of the chip. That's the size of the Coffee Lake chip, to put them in perspective. This actually has four-- underneath this lid are four little dies about the size of this. So they literally took this thing to 11. They just blew it right out of the water.

They even have special instructions for installing the chip. You have to use a screwdriver that they provide to unscrew the little things in order. You slide the chip in. You sort of batten down the hatches, and then you screw up back down in order. They give you like a little torque wrench to do all-- it's nuts.

But you can do some really-- it's a great value proposition in a lot of cases. Because If I'm looking at these chips here, we got the 1920 and 1950, the 1920 here, with no x on it, this hasn't come out yet. That's why the pricing is set to question mark. And then the 1900X is down here. I haven't heard too much about it, but I just included it for comparison's sake.

But basically, you're getting 16 cores for $1,000. You're getting 12 cores for 800 bucks. Terrific value proposition when we look at, especially, benchmarks.

Here's the benchmarks for single-threaded. You can see at the very top here is an eight-core Skylake-X right here. We have the Threadripper is down here. This is single-threaded, remember. So that's where you're going to expect to see high frequency rules the day. That's why you're seeing the Intel stuff up here, the Threadripper is down here. Again, that's the one we have going on there.

For multithreaded, it changes. It throws everything on its head. We have the Threadripper 1950 right here, just riding side-by-side with all these guys. And look at the price difference. I mean this is $1,000, this is $1,700 and this one's $2,000. And the performance is really close. But it does beat the pants off of all the other ones down here that are running with fewer cores.

And then we get into the Xeon processors. How many people have a system that has a Xeon on it? How many people have much of a choice when it comes to buying a CPU-- or buying a system-- not to get a Xeon? How many people have-- you're shopping for a corporate PC, right? And so, corporate says, you must buy from Dell. You must buy from HP. You must buy from somebody else, right?

So you go to Dell's website or even worse HP's, and you try to put together a system. And you're looking at, I want to buy this system, but I want to tweak it out. I want to add in this and this, and this, and this. And you're stuck with the three options that it gives you. So it's very difficult sometimes to look at reality, which is what this class is trying to impart, versus the kind of fiction that you see online in terms of what you can get in a system.

So shopping for a system is indeed a chore. And a lot of times it's very difficult because you can't get what you want. I can't get this processor with that graphics card, with this memory, with this SSD. It's, well, we have this thing sitting on the shelf that has this in it, so this is what you get. That's kind of what you're looking at.

With Xeon, what they did, was they revamped it. They still have the i3-- or the E3 Xeon. Anyone have a Xeon E3 system? OK. Essentially what you have is a desktop system. That's really what an E3 is.

It's a glorified desktop processor that is detuned to run more stably, you can't overclock it-- you certainly overclock it. That's one thing that you can't do with Xeons on commercial motherboards. Because they're meant to run more stable. They're meant to run with a guaranteed dependency.

Dell does not want you calling them up and saying, hey, I fried my CPU because I cranked up the multiplier. And they don't want the CPU returned after it's been dunked in a vat of mineral oil either. So they're limited in terms of what they can do.

Instead of the E5 systems that they have-- the E5 processors-- which were essentially mainstream desktop Xeons, they came out with the Xeon-W, or Xeon on workstation. They took the E7 series and turned it into this Xeon scalable processor lineup. This, right here, is completely off the table. You're not going to want to buy one of these.

First of all, I think they started at $1,700 for a four-core. The pricing is all over the place. And it's not even worth mentioning. But the one thing about Xeons is that they support ECC, or error checking control RAM, which can be important if you're computing loads mean you can't have a stray zero turn into a 1 because of a gamma ray burst or something like that.

That's what error checking RAM does, is it maintains the consistency of the RAM. So for Revit it doesn't really matter. You don't need ECC RAM for Revit. If you're in charge of computing for NASA, and you've got a space shuttle or a space station to deal with, you might want ECC RAM.

So there's no integrated graphics processor. It is built to do virtualization better than normal desktop machines. Like I said, the Xeon-W is a functional replacement for the E5, and the scalable processor lineup is really reserved for the heavy duty applications. So the Facebook crowd isn't going to buy one of these, but Facebook itself probably has a dozen of these sitting in a closet somewhere.

And again, here's the lineup. This chart is also available on the handout as well for the Xeon-W. And what I did here was I gave you the comparable Skylake-X high-end desktop, which is as close to this as is it isn't in that. And you can see the price difference. So you're talking about at least a $400 or a $500 price premium for dealing with Xeons.

That's why when I talk about recommended processors in the Xeon lineup, I just say pass if you possibly can, because none of them are worth it in my opinion. They are all-- if you look at a Xeon E3, 1200-something, whatever, and compare it to a Skylake, or a Coffee Lake, or Kaby Lake desktop processor, the numbers all are the same, right down all the specs. The pricing is even very, very close.

So if you have to buy a system from Dell or whatever, and you have to go with an E3 system, you're not getting true high-end workstation performance, because you're limited to like four cores. But you're getting the benefits of a Dell precision workstation say in the package of high-end desktop, or a mainstream desktop, I should say. We still have the E3 system. It's still alive and kicking.

Out of all of these I like the E3-1270 the best, just because of the price-performance features versus the price. But if you compare this running at 3.8 gigahertz with the Skylake-- the newest Coffee Lake guy-- running at 3.7 at about the same price. If you can get the Skylake, I probably would-- are the Coffee Lake, I should say.

We also have our Xeon E5s are still kicking around. Notice that little v4 right there? That tells you the generation of the Xeon. And we're up to you know the eighth generation on the desktop side of things.

So it kind of shows that the Xeon lineup here, the v4 is lagging behind a little bit, but it's not drastic. So a v4 system is still a dang good processor. It's just expensive. And with the Skylake-X I think there's not much of a comparison there, to be honest with you.

All right. System memory is real easy-- everyone's using DDR4 memory nowadays. No one is using DDR3. DDR4 picks up, in terms of speed, where DDR3 left off. It has some fundamental differences in the physical nature of the RAM, and so on and so forth. I don't think it's all that all that important, but you can get much higher capacities out of DDR4 than you could with DDR3.

Like I said, it does run a lot faster than DDR3. However, a lot of applications are not memory speed sensitive. So if you're running low speed memory and you swapped it out for some high speed memory, your benchmark scores might tick up a point or two, but not very much. They also have lower voltages, which allows the systems to run cooler and better. They were slow to get to market, because they were tied to the CPUs being used. So until we got a lot of CPUs using DDR4, they were hard to find.

When you're buying RAM, like I said, don't worry about the speed. Buy the machine-- I would specify any new machine with 32 gigs. You can get away with 16. You certainly don't want to go below 16. Don't go to 8. There's a difference between 8 and 16.

From 16 to 32 is probably no difference whatsoever for the majority of the stuff you do. But 32 does give you enough headroom. And also, if you configure the machine correctly, you can get away with having enough expansion room leftover if you needed to ever go to 64. So 32 is a nice, little, sweet spot right there.

Don't overpay for RAM. This is one thing. I used to actually work for a company where we resold Dell equipment. And I also would specify machines for people, and I would work with Dell and everything. Their RAM upgrade prices are insane And I'm sure HP's is too. Don't overpay for it. I've had plenty of systems where I bought the system with minimal RAM I can get from Dell, and then went to crucial.com and bought the exact same memory.

It's the exact same stuff. Dell doesn't sprinkle magic pixie dust on their RAM to make it better, all right? It's just the same exact stuff you can get off the shelf anywhere else. And when you go from 8 gigs to 16 gigs, and Dell want to charge you $600 for the privilege, just say no.

Or send them-- the best thing to do when you're working with somebody like Dell or HP is call them up always. Always talk to somebody on the phone. Get an account with them, and play Lets Make a Deal when you call them up. They want your business, obviously. And if you're just some faceless guy on the net, just poking numbers and poking checkboxes, you're not going to get any sort of breaks whatsoever. Call the guys up, they'll knock money off, they might help you with the RAM price upgrades and things like that, but don't overpay for RAM.

At the time of this writing, a 16 gigabyte stick was still the best performance-- the best value for the dollar in terms of RAM per dollar. It's really close to 8 gigs though. So if you're on the fence of how much RAM to put in, you might want to do four sticks of 8 to get 32, instead of two sticks of 16. You might save a little money doing that. I'm not sure.

But make sure that the RAM configuration matches the memory controller on the CPU. Desktop CPUs have a dual memory controller so you can install the memory in pairs. Anything past that with a high-end desktop, and you're getting into putting four sticks at one time. So budget accordingly.

Also, if you're going to buy a separate RAM from somebody else, buy all the RAM from the same place at the same time. I've put plenty of systems together for my house, and I would upgrade RAM. I would go out and get more RAM for the system and try to add it, and the timings were always off. And the system would never boot right, and it was just a nightmare.

It's best if you can get all the RAM-- just replace all the RAM at once, all at one time. And if you're playing sort of a game with a bunch of systems, and you're upgrading all the RAM on your all your systems at the same time, do it so that you can just pick all the RAM up from all the system that are the same and put them in the same box. You'll probably end up with a lot less headaches that way.

Also, when you're doing a RAM upgrade, check the numbers on the chips themselves. They have a bin number on them. And make sure they're all coming from the same bin. I bought a set of RAM from Crucial that had one chip that was from a different bin, and the system was just the most unstable thing ever. And I narrowed it down to that one stupid chip. And Crucial was nice, they sent me a whole new set of RAM. But that is one of those things that will just soak up a lot of time when you're trying to troubleshoot something.

All right. Mass storage-- so everyone has a solid state drive, right? Anyone running mechanical drives as their main drive? Oh. All right. Just get up, and go, and get one, all right? Your excused

[LAUGHTER]

I just feel so bad when I hear that-- [MAKES WHIRRING NOISE]. Oh, it's just a nightmare. Yes, solid state drives are-- they're an absolute must to have. And it's so nice when you have an older system-- like I have an old system at home that has needed upgraded for the past five years, but I'm cheap, so I don't. And I put a solid state drive in it, and it just magically came to life. And it gave it a whole lot of life left. So that's definitely something you want to do.

If you have a newer system though, this is what your new hard drive looks like. It looks like a piece of bubblegum. It's about the same size. It's called M.2 format. It's using what we call the NVMe protocol.

I don't even know what that is. I forgot. But basically, it is 10 times faster than the old SATA protocols. So if you're stuck with am old solid state drive that looks like this, which is kind of the classic thing we see when we look at solid drives, that's a SATA drive. That plugs into the port that was meant to run your mechanical drive on.

These newer guys, right here, plug into special slots on your motherboard. They can also plug into a cheap little $10 adapters you can put in your system to run off the PCI lanes. They're PCI-based drives. They'd get away with the SATA bus completely. And they run so much faster.

All these guys here-- this is a comparison of a bunch of SSD-- all the SATA drives are within a few percentage points of each other. But you put a couple of NVMe drives in there running off the PCI bus, and the performance shoots up considerably. Plus they're getting a lot cheaper. This Dell laptop I bought-- well, I didn't buy it-- was bought last year has a terabyte of drive space in it for , actually, not that much more than the 512 gigabyte was. So I'd say that between 512 and a terabyte is like the sweet spot right now.

All right, graphics cards-- this is where I usually pull out a bottle of gin, OK? Because when I'm shopping for graphics cards, there's nothing I want to do more than just not do it anymore. Because it's a pain. When you're trying to look for a graphics card for a system, there is so much confusion, fear, uncertainty, and doubt that is flown around. Much of it by Autodesk, much of it by NVIDIA, much of it by AMD, that it just becomes a real problem to deal with.

The fact that you run these professional-level applications like Revit, and Navisworks, and 3ds Max, doesn't matter at all. You can run gaming graphics cards on those systems. And for the most part, they will probably be just fine.

And I say that in "probably will run fine" kind of situation, because I've had situations where they didn't. And it was mostly down to a driver issue, where I had to sort of backtrack and use an older driver. Because a lot of those drivers that you see that gaming graphics cards come out with are the latest greatest bleeding edge stuff, when you have to run Call of Duty three frames per second faster than the other guy kind of situation. So that's what's happening on the graphics card kind of situation.

With professional cards like Quadros, they're much slower to come out with driver updates. They don't want to rock the boat. They're all about stability. They are also clocked a lot slower. And they're also un-godly expensive compared to gaming graphics cards. They all run the same system. They're all running DirectX 11, or 10, or whatever it is off of the application, so there's no functional difference that you're going to see, really, between the cards.

What graphics cards actually do is, basically, just chow through a pipeline. And they take information from the CPU, run it through all the different bits and pieces of the pipeline through what we call shaders, which are little programs that do things, like take a bunch of vertices and transform them to do something else. So when you're playing something like Half Life 2, or something like that, and you see all that great water-- really reflective water, it looks really realistic-- that's a shader. That water is basically a flat plane, but it's fed through a certain set of programs that run through and make it look like it's wavy water. That magic happens in the graphics card. So the better graphics card you have, the faster it will render water and all kinds of cool stuff like that.

But fundamentally, GPUs and CPUs, they're two different things. The cores that are in the GPU are much simpler than they are in CPU. So it handles math very well. It doesn't have the same deep pipeline that is CPU has. And they're smaller, which is why you can stuff 3,000 of them onto a chip instead of six. So they're designed to run these operations at a much slower pace too. Graphics cards run in like you know 1.2 gigahertz, or maybe, a little over 1,000 megahertz. Whereas, CPUs start at like 3:00 gigahertz. They are, however, because of the specialty operations that they can do, they're becoming specialized to be able to run their actual programs themselves on the GPU through what we call GPU compute software.

We have, on the application API side of things, DirectX, Direct3D. These are provided by Windows. These have replaced Op in terms of a lot of high-end scientific applications. They're all running off of the DirectX API. So anything that's tuned to run DirectX well is going to run really well on graphics cards that are gaming cards, because gaming cards come from a heritage of running DirectX-based things like games under Windows.

So that's why as long as the software DirectX complaint, it's going to run well on a gaming card. OpenGL is an older API. It competes with DirectX. It actually runs about as well as DirectX, and is used for certain applications. I think SolidWorks still uses OpenGL. I think SketchUp still uses OpenGL. But for the most part, the driver that comes with your system, the OpenGL driver, is good enough to run those kinds of applications.

And basically, this kind of shows you what a graphics card does running a scene from Grand Theft Auto 5, where it runs through all these different passes here to compose the final image. And these passes all have to be built 60 times per second. So the amount of computational power required to get all of these different passes out to compose this final image and spit it out to the screen at 60 times a second is considerable. And with gaming being such a high-end, high-profit business, it's actually more profitable and bigger than the Hollywood movie industry by far, actually, the impetus to make the hardware run as fast as it possibly can is pretty high.

So like I said before, we have these things called shaders. These are like little tiny programs that take information in and do something with it, and spit it right back out again. We have this Shader Model 5.0 which is in Windows 10. Every graphics card you've bought within the past three years is running the same shader model. So it all works with every single application that's out by Autodesk. Autodesk is typically behind the curve by a couple of years, but they have to be because their software has to run on the most wide-ranging group of hardware that it possibly can.

So let me get back into this. I've only got 10 minutes-- that's unfortunate. Figures. All of this stuff is in the handout. And what I was doing here was talking about some of the different rendering engines that are available, and how they affect certain things. But when it comes to NVIDIA GPUs, we're running under the Pascal architecture. And essentially, this has been stable for the past two years.

And we have these different GPUs here-- GP100, 102, 104, 106, 107. The 100 is the best. 102 is really, really good. 104 is decent. 106, 107, then you're getting into this sort of-- the budget line. So when you're looking at a card, you're probably going to look at something, if you're looking at something that's at least a little bit halfway decent and affordable, in this range right here, like the GP104.

The architecture of graphics cards is built on top of bunches of little bits and pieces all working together, so you've got a bunch of little things here that are grouped into-- they got 17 of them here, they put them into a package here, and then they have five of these things and put them over here. So it's built into, basically, a block-like structure. And then these are all the GPUs-- the graphics cards-- that are out right now, from the TITAN X all the way down to the 1050. And it shows you what GPUs are inside of them.

Now, the GPU itself, the actual graphics processor, in say, a TITAN X-- that GP102-- is the same one that's in the Quadro 6000-- the P6000. The difference between the two is that where this has 3,584 CU DA cores, I think the Quadro P6000 also has that number. However, this guy is running for about 1,200, and the P6000 is running for about $4,500. And it's clocked slower than--

The handout goes into big detail about these things. But basically, the idea is that the Quadros are built to run stabley. They're built to run in a data center 24/7, 365. GeForce cards are meant to be run by guys in their basements running their stuff flat-out, overclocked, and everything else. They're run by nerds.

So what happens is that if you decide to go the gaming route, you can seriously buy a GeForce card, run it, burn it out, because it's not meant to run that high, buy another one, burn it out, do that three more times before you get up to the Quadro P6000 kind of thing. Or you could be smart, and just put six of these puppies in where you would put in one P6000 and still have money left over. So-- yeah. My camp is firmly in the GTX side of things.

Where is AMD on this? They came out with the new Vega architecture early this year that runs about as fast as a 10 50, so it's not that great. So that's why I didn't include it in the presentation.

Here's, basically, the gory details of the lineup. We have the TITAN Xp, the GTX 1080 Ti. This guy right here is my vote for best graphics card of the year. It is essentially the same as a TITAN Xp, the price difference is a lot less, and it's running about 95% of the speed of the Xp. You get a lot of power with that 1080 Ti. And if you're involved in running 3ds Max and have to do a lot of GPU rendering, if you're running Iray, or whatever like that, boy, I would hop on one of these-- or two of these-- in a hot minute.

That being said, I think the 1070 Ti over here is a really good value as well. It's really close to the performance of the 1080, and it's less money. So those are my two votes right there.

These are the Quadro cards just for comparison. It's really funny to look at the price points down here and compare them with the GPUs. The GPUs are exactly the same as the ones you get in the GTX. Before, NVIDIA would mask that. They would have a different number in the Quadros than they would in the GTXs.

Now, they're like, you know what? Screw it. We're using the same GPU. It's the same GP102, except we're somehow able to get $4,800 for it-- that kind of thing

These are all the NVIDIA cards when you're looking at a benchmark. These, basically-- like I'm showing here, the AMD cards are in here. And depending on the price, you might get a decent value for something down here. But I think your best bet is up here in the NVIDIA side.

So what about AMD? Nah.

[LAUGHTER]

Sorry. If anybody from AMD is listening and they want to send me graphics card to test, I'll certainly do it. But, you know-- OK.

So I've got a couple of minutes left. So mobile CPUs-- mobile CPUs got a good uptick this year. You're now running four cores, eight threads on what we call this Kaby Lake R. R is short for refresh. No lie. And you're running this in an Ultrabook. Those little, tiny 13-inch laptops that everyone's running around with right now, that are running really cool and everything like that. They're now rocking out with four cores. Basically, enough to run Revit just fine for the most part.

if you're looking for a new notebook and you don't want to lug one of these bad boys around-- or even worse a 17-inch guy-- look at some of this stuff. Because this is actually-- these clock speeds aren't bad. They will run slower, but typically you'd be in a 2.4-2.8 range on a lot of this stuff. So you'd do pretty well.

We also have normal-- what I would call normal-- powered laptop CPUs that have been out for quite awhile. You can see this list is rather old right here. But it does give you a pretty comprehensive list of what's out there. The thing is, now, that these new Kaby Lake Rs are running basically about as fast as these old-style four core, eight thread chips. So you're getting a lot more power in a smaller package.

Then you have mobiles Xeons now. That's what is in this guy right here. You have, basically, two of them to choose from with the latest iteration. I'm only showing the latest iteration by the way. You can still buy a laptop with a different number right there that you don't see on this list. It's just an older version of the chip.

But these are running at a respectable 3.0 gigahertz to start with, up to 4. 4 gigahertz on a laptop is nuts. I mean, if it doesn't cook your legs on a flight or whatever. I think is pretty interesting.

Buying a mobile workstation-- some of the things you want to look out for, definitely is screen size. 1900 by 1080 is the absolute working minimum. Now you'll see 4k laptops coming out, and 4k monitors, and things like that. If you can swing them, great. They look fantastic. You don't see any pixels whatsoever.

You have to worry about scaling issues though, because everything has to get knocked up a little bit so that you can actually see the icons. A 16 by 16 icon on 1080p is nice. At a 4k it's minuscule. So you have to ramp everything up.

Autodesk applications have all now put the scaling into the system so that they work well with 4k. If you have to do a lot of work with Photoshop or anything from Adobe, 4k is a nightmare. It doesn't scale. You're left with tiny little icons in Photoshop. And like, the program isn't hard enough to use, right? They have to make everything really tiny. So we have to wait for a refresh on Photoshop before we get a decent 4k experience there.

When you're looking for a laptop, get a backlit keyboard. I missed the checkbox to get this thing backlit when I was ordering it. And trying to type in a dark area is awful. I have to turn the phone on and just sort of hold it there is a flashlight. Get a backlit keyboard. That's one of those dumb, little things it is that is important.

500 gigabytes to start with-- go with a one terabyte and just be done with it. Get a docking station too. If you're going to get a professional level mobile workstation, get a docking station. Because you can plant that thing on your desk-- I come into work, I put this thing down, I don't even open it up, and I've got two 30 inch monitors that this thing drives. And that is really, really really nice.

And if I didn't have a docking station, I'd have to fiddle with the wires and do all kinds of shenanigans-- no. They're cheap. They're like 100 and some odd bucks. All right.

I talked about peripherals a little bit. Keyboards-- anyone have a mechanical keyboard? Aren't they great? Your coworkers hate you? Yeah.

I just got one myself. I cannot live without it. It's fant-- I almost brought it with me on my trip today, because it's fantastic. Once you start typing on a mechanical keyboard it makes a huge difference.

What am I doing wrong-- oh, that.

Yes. So mechanical keyboards have their own set of properties. There's a lot of stuff-- when you're shopping for one, it's difficult because you can't type on them. So you sort of have to buy it on faith you're buying it from the internet. Go to Best Buy and play with the stuff they have there. Go to your favorite store that has at least something that's close to what you want.

Mice-- this is kind of stupid. This is an MX 100, I think. It has a little-- this is, hands down, the best mouse I've ever used. And this is-- I'm on my third one, I think, because I keep breaking them. Because they keep-- they're wireless, so they do this. They fall and they break.

But they have a thumb button right here, and you can map that to your middle mouse button. And I use that all the time to pick something in Revit and scooch across. And pick and scooch, and pick and scooch. And you can do that so much more effortlessly. It's so stupid that something as little like that can be a big boon to productivity, but it is. I would highly recommend, when you're looking at a mouse, pay attention to the controls on them and see what you can do customization-wise to get that to work the best for you.

And I think we're going to go ahead and stop right now. We are 5:01. I don't have anybody after me, so-- I don't think, anyway, right? No one is knocking at the door. So if you guys want to sit around and ask questions, feel free. But otherwise, thank you for coming.

Please do me a favor. The way that we speakers keep coming to Autodesk University and speaking is by you guys voting for us. You basically have-- you can go online and rate the class. Good, bad, or indifferent, please rate the class. We are all in competition with each other as speakers to get the best speaker award.

And, not like I'm going to get it-- or not, you know, maybe. I don't know. But what happens is there's one guy that always wins every year. And he's a nice guy. He really is. But it's time, right?

[LAUGHTER]

And I missed it by a little bit last year, because you have to have a certain number to get the votes counted. And I had 24 people respond, and you had to get 25 or more. So, please respond. Put down he was great, or he stunk, or whatever, but please vote. So, yeah, I'll take questions if anyone has any.

AUDIENCE: So single processor versus multiprocessor-- is there any reason to have multiple processors--

MATTHEW STANCONI: No. The reason being is because you can. The only way to get a multiple-- physically-- two CPUs is to get a Xeon E5 26-something, something, something. Those are extremely expensive. In fact, if you read the handout from last year, which I will actually post into this. I didn't include it this year, because they don't have those anymore.

But basically, the cost to get a second physical CPU is so much higher-- you have to get a different motherboard, it's a major pain, literally, to get that all in there. With as many cores as you can get on a single CPU nowadays, I don't see the reason to get a dual CPU. If your workload is such that you need as much rendering horsepower as you can in your box, the best advice I can give for you is to buy a second machine and let it render while you do something else.

Because as your machine is rendering, you can't do anything else, right? So it doesn't make sense, in my view, to buy a huge machine with a bunch of processors in it that maxes itself out when you want to render, when you can buy a second one and just leave it in the corner and let it render. Or build or render farm. Or better yet, send it to the cloud and do any of that stuff.

But to me, 16 cores is really great. And if it ran Grand Theft Auto fine, I would probably go with that. But if it didn't, and it ran at like 2 gigahertz, what's the point? And it becomes even worse when you run multiple CPUs. So, yeah, save the money, get a separate machine. Yeah.

AUDIENCE: VMware, VDIs, video cards that type of thing?

MATTHEW STANCONI: Oh, God. Yeah. I don't know to be honest with you. If you go to the labs, we're running a system called Frame, which is essentially a VDI situation that the graphics performance is not that bad. It's actually pretty good. But the big deal with virtual desktops is, I don't know if you've ever tried to run say Navisworks on a remote machine using remote desktop, and it gives you a complaint-- can't run it, because it's not local or whatever. That's the same problem you have.

The graphics-- you have to put in large numbers of graphics cards in that box. And NVIDIA does, for their part, have a system by which it works with virtual machines, and it actually parcels out all the graphics cards in the system to the users. So you could put say, four or five you know GTX, or Quadros, or whatever, and the system would actually parcel itself out to those things. I don't know enough about it to be, at all, a font of wisdom.

AUDIENCE: Would you get four--

MATTHEW STANCONI: Probably just the Quadros, right? Yeah. Yeah.

AUDIENCE: Yeah, you had users. We use Grid cards.

MATTHEW STANCONI: Grids, yeah. Grid is the term. Yeah. Yeah. Yeah, I'm sorry. I just don't know enough about it.

Anybody else? Yeah.

AUDIENCE: So why do we keep buying Quadro cards?

MATTHEW STANCONI: Because when you go online and you go to Dell, and you say I want this Precision-- or HP, or whatever-- and they gave you Quadros to list, or AMD FirePros, or whatever, they don't give you GTXs, right? The reason they don't is because nobody certified the GTXs. In fact, there is a section in the handout that talks about certification, about how you can go to the certification page on Autodesk and look for certified hardware.

It has all the Quadros listed. It has all the stuff listed. It has the GTXs-- the gaming cards-- it has "tested" but nothing after it, like certified. Or "pending" is the other one. I think AMD's cards are all in that purgatory of pending. I have no idea what that means. So this certification thing is one where-- Autodesk isn't in the business of telling you your dopey graphics card works. It's in the business of selling software.

So what it does is it has this sort of-- I don't know-- I'd call it a cabal maybe, with collusion with NVIDIA to sell high-end graphics cards. So the Quadro get certified to run, but there's so many driver combinations with gaming cards, that Autodesk just goes-- we're not going to deal with it.

AUDIENCE: [INAUDIBLE]

Yeah. And that would be great if you could be guaranteed that every Quadro you put in system worked right. And it doesn't. Because I've had plenty of cases where I had absolutely awful Revit performance with Quadro cards. It was just a weird driver thing or something, but the certification, to me, doesn't mean anything anymore. I mean it's-- just based on personal

AUDIENCE: So-- the Mafia?

MATTHEW STANCONI: Yeah. Yeah. I wouldn't say the mafia, because somebody's listening.

[LAUGHTER]

But it's certainly not in the interest of the consumer. Yeah

AUDIENCE: For a high-end Revit user what would you recommend? Do you want to go for Ryzen? Or do you want to go with i7-8700k?

MATTHEW STANCONI: If I was buying a desktop class PC, not a high-end workstation, I would get the Coffee Lake 8700k in a heartbeat. It's got great performance all the way around. It's multithreaded processing is good enough with six core. It's better than four.

The Ryzen is good. The problem is I've seen benchmarks where the Ryzen gets trounced in Revit benchmarks. Like the Revit-- what's the benchmark they have out for Revit right now? The RFO benchmark or whatever. It gets trounced in that.

And you wouldn't think it would. Even in the rendering it got trounced, which is where you would think the rendering would shine. But I think it's one of those situations where Autodesk has tuned their stuff so much to the Intel side of things, that it's going to be a couple of years, probably, before we see the same performance that you should see on the Ryzen system.

So the Ryzen of system, I think, is really good-- with when Intel just brought out the Coffee Lake, and just said, poof, here it is. And it's actually a decent price. It's now made the Ryzen a little bit more uncompetitive-- And, especially, with the Revit stuff.

AUDIENCE: [INAUDIBLE]

MATTHEW STANCONI: If you're buying-- Yeah, if you're not doing a build yourself kind of situation, yeah. Yeah. That where it's tough, because you're trying to buy from a Dell, or an HP, or somebody like that, and again, you can't get exactly what you want. So in those cases, I would say think about getting a high-end desktop that they have. You sort of have to play the sides against the middle, and say, OK, well, if I'm stuck with a Dell Precision or whatever, or something from a big company because of purchasing limitations, that's kind of where you have to play the game.

The information I've given you is great, but you're in that situation where, yeah, I really want that, but, oh, I have to buy from this. So you just have to make do with what you can get. And it's tough.

AUDIENCE: What about BOXX?

MATTHEW STANCONI: I love BOXX.

AUDIENCE: Yeah. I should have--

AUDIENCE: I tried some of them, and they're not cheap.

MATTHEW STANCONI: No.

AUDIENCE: So I got to try to justify--

MATTHEW STANCONI: They're not cheap. They're built like tanks. They weigh as much as one too. Their cases are all metal. They're pretty much custom.

But what's great about BOXX is BOXX will say, yeah, I don't care what you put in it. Go ahead and put a GTX in it. You can do whatever you want with BOXX.

AUDIENCE: [INAUDIBLE]

MATTHEW STANCONI: Yeah. They're great. I have no complaints--

AUDIENCE: In case their might be--

MATTHEW STANCONI: Yeah. And you know what? Their tech support is actually really good. I had a problem with a GTX 980 I was putting in them. And I had weird things happening, probably with the PCI timings in the motherboard. I'm not really sure. But basically, I was having serious problems with the GTX 980 that I had this one is one BOXX.

And I would call them up, and they had a new graphics cards shipped to me like the next day. They were great. And I got to know the salesperson really well. And it was a totally nice buying experience.

Now, I'm not getting paid by BOXX. Can you guys hear that? I'm not getting paid by BOXX. But I would love to have one-- really love to have one on my desk.

AUDIENCE: OK. But the reality is, justify-- I got to buy 10 desktops. And I'm looking at buying Dells and I'm looking at buying BOXX. And I have to spend an extra thousand for a part that's 600 bucks for a BOXX versus Dell.

MATTHEW STANCONI: Yeah

AUDIENCE: How do I--

MATTHEW STANCONI: How do you justify that?

AUDIENCE: [INAUDIBLE]

MATTHEW STANCONI: Good. That's a very good question. And you know what? It's actually a lot easier to answer than you think. Because, what's the lifespan of a current PC?

AUDIENCE: 3-5 years?

MATTHEW STANCONI: Maybe two years. Nowadays, if you buy a PC, like one of the ones that we've been talking about today, you're talking about five or six years easy. So if you're talking about buying a new system, that return on investment has six years to pay itself off not, just two, for one thing. So that's a nice thing.

And plus, think about the amount of work you do on those things on a day-to-day basis-- how much you would save if you needed to run a lot of renderings, for example. Or something that was mission critical-- that you're getting more work done faster kind of a thing. It's really an intangible kind of a thing. It's very difficult to quantify. You certainly are not going to sit there with a stopwatch to figure out how long it takes do you x amount of renderings.

But there are, definitely, I think, tangible benefits to buying something that, especially, when you look at the price difference versus performance of a Quadro card versus a GTX, the GTX stomps the Quadro. There's no justification for spending that extra money for a Quadro when you can get a GTX in it-- when you get 3 GTXs for the same price as one Quadro.

So that's one thing to look at where you're getting a much better value for the money when you can do stuff like that, versus going to Dell where it's Quadro or bust. I've bought plenty of Dell Systems where I've put the cheapest stupidest little graphics card in it-- the little NVS whatever-- and then went out and bought the GTX separately and popped it in.

AUDIENCE: When we sat down we bought 8 gigs of RAM, because that's as small as you can--

MATTHEW STANCONI: Yep.

AUDIENCE: and then we added our own video card.

MATTHEW STANCONI: Yep.

AUDIENCE: And I'm totally OK with that. [INAUDIBLE]

MATTHEW STANCONI: Yeah.

AUDIENCE: [INAUDIBLE] you're buying warranty when you buy something like that. [INAUDIBLE]

MATTHEW STANCONI: Well, yeah. It's tough. Especially if you have to pass it by somebody in accounting who is used to going to Best Buy and seeing machines for $600, right? So that's where you've really got to-- it's a tough call. But I think with the longevity of systems nowadays, you're not buying a new machine every two years. You can go much longer on these high-end machines than you could before.

I mean, God, the machine I have at home is-- I'm not going to tell you what it is. It's embarrassing. But it still runs Revit OK. It doesn't run Navisworks at all really well, but it Revit fine. So-- even on 800 gig models. Yeah.

AUDIENCE: Can you touch on networking issues? [INAUDIBLE]

So like, sucking down a Revit model that's taking forever to do? Yeah. No.

[LAUGHTER] Because, essentially, everyone has gigabit networking, and the gigabit cards you have in your machines that you get from anybody are going to be basically the same. They're all on the motherboard. They're probably Intel chipsets and so on and so forth. It's probably the same driver.

Most networking issues I've found are because of improperly routing the network infrastructure in the in the IT closet, or something else that's getting in the way of everything. Something is hogging up all your bandwidth-- somebody is doing a Windows 10 update or something like that. So, definitely, how you partition off your network with different switches and things like that can have a big difference in performance.

So it's difficult to say. There's nothing from a computing standpoint-- like this guy right here, I couldn't do anything to make this perform better on a network. Maybe the wireless is the one thing you might want to tweak, because the wireless is a fluctuating kind of thing especially between laptops. It doesn't have anything to do with desktops, obviously.

But the infrastructure of your cabling is also up for grabs. A lot of people went from 10BASE-T to 100BASE-T to 1000BASE-T without doing any difference in cabling. They just plugged the cable in because the jack still worked. Well, if your cables are running across the ceiling and going right through all the fluorescent lights, you're not going to get a gigabyte speed out of-- because the crosstalk is just amazing.

So what I would say if you're having a problem with your network is call a networking professional, have them rate the lines, because they can rate the speed for, this is a gigabit network. They can certify your network. And they can help you look for pinch points and problems you might have that align with that. Yeah.

AUDIENCE: So I heard you make the statement that newer PCs are going to last five to six years. And I also get the impression that you're downplaying the reliability of professional workstations because cost of performance of--

MATTHEW STANCONI: No, no, no. Let me put that to rest. I'm not saying that a professional workstation, Quadro, Xeon, kind of thing that you would get from Dell is not going to run five years. They're built like tanks. Precision workstations-- the reason that they're certified is because they've been tested to run all the software that you get.

But they are also-- one of the reasons that Quadro cards are trusted, I should say, is because they're tuned lower than the same GTX card. So you're going to get less performance out of it just because it's not running at the same clock speed. It's meant to do that so it could fit into a case with five or six of them and not bake and blow up. So there are tuned.

The other thing, too, about Quadros is NVIDIA actually oversees the production of Quadros. They control-- even though companies like PNY make them, they are under strict quality controls.

AUDIENCE: [INAUDIBLE]

MATTHEW STANCONI: Yeah. They're very much bin. Whereas, the GTXs are not. So anybody who has a fab can build a GTX off of a reference board they get from NVIDIA. So there is quite a bit of difference there in terms of overall quality control. I would say that, definitely, if you're looking for reliability first, yeah, a Precision Workstation or something on that class is going to probably be a better overall thing.

When I went with my BOXX system with the GTX 980, and I still had all those problems. It was an ASUS motherboard, it was a-- I could buy all that stuff off the shelf except for the case. So you're dealing with that kind of consumer level kind of stuff. But most consumer level stuff is still really good. Like I said, my system is nine years old I think at my house.

AUDIENCE: BOXX is just using gamer hardware.

MATTHEW STANCONI: Yeah. They're using gamer hardware, but they're advertising as being the best thing for the AEC professional.

AUDIENCE: Yeah, but a home system is not running 24/7.

MATTHEW STANCONI: Actually, mine is.

AUDIENCE: 8 hours--

[LAUGHTER]

MATTHEW STANCONI: Mine is. But it's--

AUDIENCE: [INAUDIBLE]

MATTHEW STANCONI: No.

AUDIENCE: [INAUDIBLE] is my point.

MATTHEW STANCONI: No.

AUDIENCE: So the quality of systems yes are better, valid performance for the cost. In the long term, am I going to have more problems with that in the business department where I run it in an office 7 days a week--

MATTHEW STANCONI: Yeah.

AUDIENCE: 10-12 hours a day.

MATTHEW STANCONI: It's a tough call. I've ordered Dell machines. This is no lie. I had a Dell machine show up in my business, and I went to turn it on-- it didn't have an operating system installed.

[LAUGHTER]

I'm like, you're-- and, of course, I didn't order the disc, right? That was another-- so I'm searching-- and I decide to download windows 7 or whatever the hell it was, and it was just. But I'm like, yeah, they shipped the whole system without an operating system.

AUDIENCE: That's a good thing.

MATTHEW STANCONI: Completely.

AUDIENCE: [INAUDIBLE]

[LAUGHTER]

MATTHEW STANCONI: Yeah I didn't have all the craplets that usually come along with a new system. Anybody else?

[INTERPOSING VOICES]

AUDIENCE: I'm sorry.

AUDIENCE: Sorry.

AUDIENCE: Speccing servers, SSD.

MATTHEW STANCONI: Yeah. Yeah-- I mean, until you choke on the cost of it, right? Because you've got to put 20 terabytes of space in it. Yeah. It's definitely a huge investment. But the thing about SSds is that people were freaking out because they have a limited lifespan. There's a certain number of writes you have, and all that stuff. But the thing is, they've stress-tested these things, and they've written over like 1.5 petabytes of data, which is 50 gigs of data every day for 50 years.

AUDIENCE: Yeah.

MATTHEW STANCONI: So you'll never peg that, based upon that. So--

AUDIENCE: It could fail for no reason. In a laptop. One.

MATTHEW STANCONI: Yeah

AUDIENCE: In about three years. For no apparent reason.

MATTHEW STANCONI: Yeah.

AUDIENCE: But that was only one in the last 20 machines.

MATTHEW STANCONI: Yeah. There's always the reasons why stuff fails-- you get hit by lightning, all kinds of stuff. It's all electricity.

AUDIENCE: It's too small you run out of room. You've got AutoCAD--

MATTHEW STANCONI: Exactly. When I first started buying SSDs, I said, OK, 256 gigabytes should be fine, right? It was fine for like 10 minutes, until my coworkers decided to put his entire mp3 collection on there, and it took it right down to zero bytes in five seconds. One of the things I have is I have a Dropbox account-- I have a terabyte Dropbox account. And I've got a terabyte SSD, so I have to make sure that I don't max out my Dropbox, because I'll maxed out-- my it's just the whole game.

But, yeah, definitely get as much hard disk space as you can. And make sure it's an SSD. I know that a lot of people will put SSDs in their system as the primary drive, and then secondary drive will be a mechanical hard drive. That's fine if you don't need that stuff all the time. But SSDs are it, baby. Oh, yeah, that's not even comparison.

And the thing is, mechanical drives, the prices are sort of all over the place. And yeah, you can get a 4 terabyte for maybe $100 or whatever it is nowadays, which is a good value proposition for a home machine. But I would never do it for a machine in an office or something.

Because you're not storing that much on an office machine. All your stuff is sitting on server. All you have to do is make sure it's big enough to hold the programs. And with AEC collection. holding about-- God knows how many programs are in it now-- you've got something like that. So you've got a ton of stuff that you could potentially have on your hard drive at one time.

So that's why I actually like the AEC collection over the design-- the suite-- because when you installed the suite it was pretty much everything. But with the AEC collection, you have to do every single one individually. Which is a pain, but you can pick and choose which ones you want a lot easier. So anybody else have any other questions? Yeah.

AUDIENCE: Isn't there a big difference with different OSes that you'd recommend?

MATTHEW STANCONI: Yes. But I would say probably not as much as you would think. It depends on how-- the only choices you really have are Windows 7 and Windows 10. I mean no one is running XP anymore.

AUDIENCE: But there's buzz out there that Windows 10 is so much better than the previous Windows

MATTHEW STANCONI: I think it is.

AUDIENCE: [INAUDIBLE]

AUDIENCE: You're not going to have support for 7 much longer. So if you have a choice now, I would say go with 10.

MATTHEW STANCONI: Yeah. When I bumped over the 10, I found that it was another thing that gave my old system at home more life. It was actually, I thought, a lot faster in a lot of different things. And it--

AUDIENCE: With some of the newer chips as well lose support for 7.

MATTHEW STANCONI: Yeah

AUDIENCE: They'll only support 10.

MATTHEW STANCONI: Right.

AUDIENCE: So you have no choice but to run 10.

MATTHEW STANCONI: Yeah. Especially if you're running newer technology, like Thunderbolt ports, and USB 3.1, and stuff like that. A lot of that stuff is built into 10, or you need a special driver in Windows 7 if they even have one. So--

AUDIENCE: [INAUDIBLE] states 16 gigs more [INAUDIBLE]

MATTHEW STANCONI: Yeah. I think that--

[INTERPOSING VOICES]

AUDIENCE: Easier to deal with than having to get 32.

MATTHEW STANCONI: Yeah. Definitely. I think, definitely. I think that Windows 10 has really good memory management. I haven't had anything where it just died on me because I didn't have enough RAM. One time I had a bad memory chip. I had to pull one of them out. I was left only with the eight.

And eight was really constricting, but I could still get a lot more work done under eight then probably could have under Windows 7. Now, I didn't test it, obviously. But they've spent a lot of time getting memory management right in Windows 10, because they had windows 8.1 to deal with as well. So there's a lot of that too.

So I would always go with the latest greatest operating system. There is no reason--

AUDIENCE: [INAUDIBLE]

MATTHEW STANCONI: Oh. yeah.

AUDIENCE: [INAUDIBLE] We did notice that everything got a little bit bitter. We didn't expect that to happen. But it's--

MATTHEW STANCONI: Good. Good. Yeah, I think I'm the only person at my company running Windows 10. I fired it up, it Windows 7 on it, and I said, no. I zapped it right off and put windows 10 on it. Sooner or later they'll find out, but. Anybody else have anything?

AUDIENCE: Rendering for-- so we've got a lot of new users right now that are working on a lot of drone footage.

MATTHEW STANCONI: Cool.

AUDIENCE: So we're looking at seeing what we can do for a desktop that will still be able to Revit, AutoCAD, but still render 4k video.

MATTHEW STANCONI: Get a separate machine. Yeah. If you're using Adobe Premier or something like that to render those things out, that is just like rendering a scene out of 3ds Max. It will trounce the machine in a heartbeat. For those kinds of machines, I highly recommend a lot of cores.

Well, it depends too. If you're using Premiere Pro, there's-- actually if you go on YouTube, there are quite a few reviews of Threadripper and Skylake-X and things like that specifically target it for video editing, and specifically have Premiere Pro is as part of the benchmarking portion.

[INTERPOSING VOICES]

AUDIENCE: One that's higher on cores and then on the other side is more on--

MATTHEW STANCONI: On the speed. Yeah. Yeah. I'd say that from what I remember from those reviews, that Premiere Pro used up to a certain number of course really efficiently, and then after that it was a point of diminishing returns. If you went from 12 to 16 cores, you saw almost no difference in the overall speed. But if you had from 8 to 12 it was a big uptick-- something like that I think.

So I would definitely look at those videos on YouTube. YouTube has a ton of stuff on all the latest Threadripper, and Ryzen, and all that stuff-- good comparisons. And they specifically use video editing as a point of pain to test those things out.

AUDIENCE: [INAUDIBLE]

MATTHEW STANCONI: Hey. Thanks

AUDIENCE: [INAUDIBLE]

MATTHEW STANCONI: Yep.

AUDIENCE: [INAUDIBLE] Is there a program [INAUDIBLE]

MATTHEW STANCONI: RFO bench is what it's called.

AUDIENCE: [INTERPOSING VOICES]

MATTHEW STANCONI: Yeah.

AUDIENCE: [INTERPOSING VOICES]

MATTHEW STANCONI: Uh-huh.

AUDIENCE: [INAUDIBLE]

MATTHEW STANCONI: RFO bench. RFO-- just look up a Revit RFO benchmark and you'll find it. I had a copy of it. You know what? I have a copy of it. And if I can still-- I still have to upload this presentation. So what I'll do is, I'll go find it, and I'll upload it with the data-set with the presentation for this. Because it's--

AUDIENCE: [INAUDIBLE] you go to the forum and there's 60 pages of results.

MATTHEW STANCONI: Results. Yeah.

AUDIENCE: [INTERPOSING VOICES]

AUDIENCE: OK.

MATTHEW STANCONI: Yeah. It's pretty good now. It doesn't do-- I was actually talking with some guys who actually developed that-- the one guy that actually develops it. And there were some issues with some of the benchmarks he was doing in 2018, so he had to rewrite them a little bit. So--

AUDIENCE: [INAUDIBLE]

MATTHEW STANCONI: Yeah.

AUDIENCE: But it;s really cool [INAUDIBLE]

MATTHEW STANCONI: Yeah, it does give you some nice numbers. Cinebench is the same way. All these benchmarks, you can go online and see where your machine rates with everybody else. So you can get an idea, kind of gauge of where your machine is in the hierarchy and everything.

______
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Google Analytics (Web Analytics)
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HubSpot
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Twitter
We use Twitter to deploy digital advertising on sites supported by Twitter. Ads are based on both Twitter data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Twitter has collected from you. We use the data that we provide to Twitter to better customize your digital advertising experience and present you with more relevant ads. Twitter Privacy Policy
Facebook
We use Facebook to deploy digital advertising on sites supported by Facebook. Ads are based on both Facebook data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Facebook has collected from you. We use the data that we provide to Facebook to better customize your digital advertising experience and present you with more relevant ads. Facebook Privacy Policy
LinkedIn
We use LinkedIn to deploy digital advertising on sites supported by LinkedIn. Ads are based on both LinkedIn data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that LinkedIn has collected from you. We use the data that we provide to LinkedIn to better customize your digital advertising experience and present you with more relevant ads. LinkedIn Privacy Policy
Yahoo! Japan
We use Yahoo! Japan to deploy digital advertising on sites supported by Yahoo! Japan. Ads are based on both Yahoo! Japan data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Yahoo! Japan has collected from you. We use the data that we provide to Yahoo! Japan to better customize your digital advertising experience and present you with more relevant ads. Yahoo! Japan Privacy Policy
Naver
We use Naver to deploy digital advertising on sites supported by Naver. Ads are based on both Naver data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Naver has collected from you. We use the data that we provide to Naver to better customize your digital advertising experience and present you with more relevant ads. Naver Privacy Policy
Quantcast
We use Quantcast to deploy digital advertising on sites supported by Quantcast. Ads are based on both Quantcast data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Quantcast has collected from you. We use the data that we provide to Quantcast to better customize your digital advertising experience and present you with more relevant ads. Quantcast Privacy Policy
Call Tracking
We use Call Tracking to provide customized phone numbers for our campaigns. This gives you faster access to our agents and helps us more accurately evaluate our performance. We may collect data about your behavior on our sites based on the phone number provided. Call Tracking Privacy Policy
Wunderkind
We use Wunderkind to deploy digital advertising on sites supported by Wunderkind. Ads are based on both Wunderkind data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Wunderkind has collected from you. We use the data that we provide to Wunderkind to better customize your digital advertising experience and present you with more relevant ads. Wunderkind Privacy Policy
ADC Media
We use ADC Media to deploy digital advertising on sites supported by ADC Media. Ads are based on both ADC Media data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that ADC Media has collected from you. We use the data that we provide to ADC Media to better customize your digital advertising experience and present you with more relevant ads. ADC Media Privacy Policy
AgrantSEM
We use AgrantSEM to deploy digital advertising on sites supported by AgrantSEM. Ads are based on both AgrantSEM data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that AgrantSEM has collected from you. We use the data that we provide to AgrantSEM to better customize your digital advertising experience and present you with more relevant ads. AgrantSEM Privacy Policy
Bidtellect
We use Bidtellect to deploy digital advertising on sites supported by Bidtellect. Ads are based on both Bidtellect data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Bidtellect has collected from you. We use the data that we provide to Bidtellect to better customize your digital advertising experience and present you with more relevant ads. Bidtellect Privacy Policy
Bing
We use Bing to deploy digital advertising on sites supported by Bing. Ads are based on both Bing data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Bing has collected from you. We use the data that we provide to Bing to better customize your digital advertising experience and present you with more relevant ads. Bing Privacy Policy
G2Crowd
We use G2Crowd to deploy digital advertising on sites supported by G2Crowd. Ads are based on both G2Crowd data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that G2Crowd has collected from you. We use the data that we provide to G2Crowd to better customize your digital advertising experience and present you with more relevant ads. G2Crowd Privacy Policy
NMPI Display
We use NMPI Display to deploy digital advertising on sites supported by NMPI Display. Ads are based on both NMPI Display data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that NMPI Display has collected from you. We use the data that we provide to NMPI Display to better customize your digital advertising experience and present you with more relevant ads. NMPI Display Privacy Policy
VK
We use VK to deploy digital advertising on sites supported by VK. Ads are based on both VK data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that VK has collected from you. We use the data that we provide to VK to better customize your digital advertising experience and present you with more relevant ads. VK Privacy Policy
Adobe Target
We use Adobe Target to test new features on our sites and customize your experience of these features. To do this, we collect behavioral data while you’re on our sites. This data may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, your Autodesk ID, and others. You may experience a different version of our sites based on feature testing, or view personalized content based on your visitor attributes. Adobe Target Privacy Policy
Google Analytics (Advertising)
We use Google Analytics (Advertising) to deploy digital advertising on sites supported by Google Analytics (Advertising). Ads are based on both Google Analytics (Advertising) data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Google Analytics (Advertising) has collected from you. We use the data that we provide to Google Analytics (Advertising) to better customize your digital advertising experience and present you with more relevant ads. Google Analytics (Advertising) Privacy Policy
Trendkite
We use Trendkite to deploy digital advertising on sites supported by Trendkite. Ads are based on both Trendkite data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Trendkite has collected from you. We use the data that we provide to Trendkite to better customize your digital advertising experience and present you with more relevant ads. Trendkite Privacy Policy
Hotjar
We use Hotjar to deploy digital advertising on sites supported by Hotjar. Ads are based on both Hotjar data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Hotjar has collected from you. We use the data that we provide to Hotjar to better customize your digital advertising experience and present you with more relevant ads. Hotjar Privacy Policy
6 Sense
We use 6 Sense to deploy digital advertising on sites supported by 6 Sense. Ads are based on both 6 Sense data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that 6 Sense has collected from you. We use the data that we provide to 6 Sense to better customize your digital advertising experience and present you with more relevant ads. 6 Sense Privacy Policy
Terminus
We use Terminus to deploy digital advertising on sites supported by Terminus. Ads are based on both Terminus data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Terminus has collected from you. We use the data that we provide to Terminus to better customize your digital advertising experience and present you with more relevant ads. Terminus Privacy Policy
StackAdapt
We use StackAdapt to deploy digital advertising on sites supported by StackAdapt. Ads are based on both StackAdapt data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that StackAdapt has collected from you. We use the data that we provide to StackAdapt to better customize your digital advertising experience and present you with more relevant ads. StackAdapt Privacy Policy
The Trade Desk
We use The Trade Desk to deploy digital advertising on sites supported by The Trade Desk. Ads are based on both The Trade Desk data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that The Trade Desk has collected from you. We use the data that we provide to The Trade Desk to better customize your digital advertising experience and present you with more relevant ads. The Trade Desk Privacy Policy
RollWorks
We use RollWorks to deploy digital advertising on sites supported by RollWorks. Ads are based on both RollWorks data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that RollWorks has collected from you. We use the data that we provide to RollWorks to better customize your digital advertising experience and present you with more relevant ads. RollWorks Privacy Policy

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