Description
The session will be led by myself and facilitated by Paul Kind, who has been through the entire process of leaning scripting from scratch in Stingray (3ds Max Interactive).
This class is aimed at introducing scripting in Stingray (3ds Max Interactive)as a means to add interactions in your Immersive Experience and improve productivity. There is no pre-required knowledge of scripting, though a familiarity with Stingray (3ds Max Interactive) is required.
We start with the very basics, explaining concepts like variables, tables, and API calls, and move towards how scripting is integrated into Stingray (3ds Max Interactive) to create simple interactions via custom Flow nodes.
Key Learnings
- Learn how to write your first line of script in Stingray
- Learn how to create a first custom flow node
- Understand core scripting concepts through a concrete example
- Discover a good organization structure to scale into larger projects
Speakers
- David MenardDavid is a Software Engineer by training, with Master’s in Virtual Reality, and an MBA from HEC Montreal. After spending a few years working in the video games industry, he joined Autodesk to kick-start the effort around the ambitious project that is LIVE and Stingray, focusing on Virtual Reality. His deep experience in Virtual Reality and real-time rendering technologies has served him well as a Product Owner, enabling LIVE to become the One-Click solution to VR that it is today.
- PKPaul Kind3D Artist and Game Developer who enjoys helping people come to grips with Stingray, Maya and Related Tools.
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