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Procedural VR Environment Generation: From Games to AEC

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Description

Designing a virtual reality (VR) environment for the architecture, engineering, and construction (AEC) industry depends greatly on content building groups. It leads to designing time consumption for the areas that are not the focus of AEC. Correlating with some level generator aspect of the gaming industry, the expense of environment generation could be reduced with highly varied environment design options. Using the algorithms of procedural generation and VR rendering options, a combination of human-generated assets using Maya software or 3ds Max software and algorithms can render an autogenerated and assorted range of VR environments in Revit software or related AEC tools. We will discuss a study of how procedural generated levels in a Spelunky game can be related to the VR environment generation for AEC, as well as how construction and building design can benefit from existing methodologies in the gaming industry.

Key Learnings

  • Learn about procedural generation methodology.
  • Identify the effort in VR environment creation.
  • Evaluate procedural generation in the construction industry.
  • Discover how further gamification can be incorporated in other industries.

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