Description
Key Learnings
- Make better choices on which texturing method to use for a specific situation
- Use new tips and tricks
- Better apply procedural shading as well as paint
- Texture lots of objects quickly
Speaker
- NBNeil BlevinsNeil Blevins began his career in traditional painting and drawing before getting into 3D graphics while living in his home country of Canada. After getting a BFA in design art, Neil moved to Los Angeles where he worked for Blur Studio, creating graphics for video games, commercials, and television, as well as for feature and ride films. For the last 12 years Neil has worked as a digital artist for Pixar Animation Studios in San Francisco. In his spare time he makes science-fiction 3D/2D hybrid artwork, he authors tools, and he writes art-related lessons and tutorials for his website.
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